We Investigate Anything: The Secret World of The Three Investigators

Long before modern crime labs and digital forensics became staples of young-adult fiction, three resourceful teenagers operated out of an eccentric hideout on the coast of California, proving that keen observation, logical deduction, and teamwork could solve the most puzzling mysteries. Created in 1964 by journalist and author Robert Arthur Jr., The Three Investigators remains one of the most clever, atmospheric, and enduring juvenile detective series of the twentieth century.

Headquarters, Secret Passages, and the Junkyard Fortress

Set in the fictional seaside town of Rocky Beach, California—just miles from Hollywood—the series immediately distinguished itself through its iconic setting. The team was based out of The Jones Salvage Yard, an expansive, maze-like scrapyard owned by the uncle and aunt of the lead investigator.

Deep within piles of antique ironwork, maritime salvage, and surplus equipment lay their base of operations: Headquarters.

Built inside a 30-foot mobile home trailer completely concealed by surrounding salvage, Headquarters was equipped with:

  • A functional darkroom for developing surveillance photos
  • A crime lab with chemical testing gear and magnifying equipment
  • A reference library, tape recorders, and a telephone setup
  • Multiple hidden escape routes and secret entrances, including Tunnel Two (through an old corrugated pipe), the Trapdoor (under an antique desk), and Red Gate Rover (a hidden swinging fence board)

To travel across Southern California before they were old enough to drive, the boys won the use of a vintage, gold-plated 1920s Rolls-Royce (complete with chauffeur Worthington) in an advertising contest—a luxury ride that routinely surprised both suspects and local police.

The Sleuths: “We Investigate Anything”

Their business cards proudly displayed the motto “We Investigate Anything” accompanied by three bold punctuation marks: ? ? ?—which symbolized the unknown, the puzzling, and the questions they dedicated themselves to answering.

  • Jupiter “Jupe” Jones (First Investigator): A stocky, brilliant former child actor (“Baby Fatso”) blessed with a near-photographic memory and staggering deductive reasoning. Jupiter is the master strategist of the firm.
  • Peter “Pete” Crenshaw (Second Investigator): The athletic, muscular powerhouse of the trio. Pete is cautious, occasionally superstitious, and provides the muscle when physical action or rapid escapes are required.
  • Bob Andrews (Records and Research): Studious, methodical, and detail-oriented. Bob handles historical archives, local library records, and client files, balancing intellect with fieldwork.

The Hitchcock Connection

To give the series instant credibility and an eerie, cinematic flavor, Robert Arthur struck a licensing deal with the “Master of Suspense” himself. The original books were packaged as Alfred Hitchcock and the Three Investigators.

Hitchcock was written directly into the canon as the boys’ reluctant mentor. In the debut volume, The Secret of Terror Castle, Jupiter tricks his way into Hitchcock’s Hollywood office to convince him to introduce their case files. For dozens of volumes, Hitchcock provided opening forewords and closing wrap-ups where he tested the reader’s deductive skills and reviewed how the trio solved the crime. Following Hitchcock’s death, later reprints replaced him with a fictional retired writer named Hector Sebastian.

Fair-Play Deduction and the “Supernatural” Trick

What set the series apart from other contemporary teen series was its commitment to fair-play mystery. The plots frequently leaned into seemingly supernatural occurrences—talking skulls, haunted mansions, ghostly shadows, screaming clocks, and phantom spiders. Yet, in classic Scooby-Doo and John Dickson Carr fashion, every bizarre manifestation was ultimately debunked as an ingenious mechanical rig, theatrical illusion, or psychological hoax engineered by counterfeiters, art smugglers, or extortionists.

A hallmark of their deduction was decoding intricate word puzzles and riddles. In The Mystery of the Stuttering Parrot (1964), the boys track a series of birds trained to recite cryptic phrases left behind by an eccentric actor. A stuttering bird repeating “To-to-to-two-two… B” sends searchers down false trails before Jupiter realizes the clue is an homage to Hamlet’s “To be or not to be”—leading to a hidden Shakespeare folio rather than a street address.

Key Classics of the Original Run

The classic original series ran for 43 numbered volumes between 1964 and 1987, alongside the later Crimebusters spin-off:

  • The Secret of Terror Castle (1964) — Investigating an abandoned, haunted estate formerly owned by a silent-film horror icon to prove its ghosts are hoaxes.
  • The Mystery of the Stuttering Parrot (1964) — Tracking seven distinct talking birds that hold the missing lines to a valuable literary treasure.
  • The Mystery of the Whispering Mummy (1965) — An ancient Egyptian mummy in an eccentric collector’s museum appears to speak out loud in ancient tongues.
  • The Mystery of the Green Ghost (1965) — A ghostly, glowing phantom leads the trio into forgotten wine cellars beneath a historic San Francisco mansion.
  • The Secret of Skeleton Island (1966) — Trapped on a remote island off the coast of Maryland, the boys face modern pirates and a phantom diver.
  • The Mystery of the Fiery Eye (1967) — A deceased Englishman leaves behind a sprawling house filled with cryptic clues leading to an enormous hidden ruby.
  • The Mystery of the Screaming Clock (1968) — An alarming clock that screams like a terrified human drags the boys into an underground art-heist ring.

The Three Investigators bridged the gap between pulp adolescent adventures and adult procedural mysteries. By treating young readers to legitimate brainteasers, intricate cryptographic puzzles, and genuine forensic ingenuity, the boys from Rocky Beach set a high-water mark for young-detective fiction.